12 research outputs found

    Distribución y uso de modelos 3D en la web: ¿estamos listos?

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    [EN] Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignitedan impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D)models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications(e-commerce, industrial products, education, etc.).In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences arepresented, aimed at providing a support to the archival of archaeological3Ddata, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP)platform, developed at CNR-ISTI[ES] Las tecnologías digitales estánahora maduraspara producir réplicas digitales de alta calidad de valores activos del patrimonio cultural (CH). Los resultados de la investigación producidos en la última década han mostrado una evolución impresionante y una consolidación de las tecnologías para la capturade modelos digitales tridimensionales (3D)de alta calidad, que abarcanla geometríay el color.Lo que queda aún por resolver estárelacionado con la forma de distribuirlos datos y el conocimiento relacionado conla sociedad. La web es hoy en día el principal canal utilizado para divulgarel conocimiento. Las soluciones comerciales nuevas relacionadas con la publicación en la red de datos en 3D se están consolidando y convirtiendo en un estándar de facto para muchas aplicaciones(comercio electrónico, productos industriales, educación, etc.). En este escenario, el patrimonio culturales un dominio muy específico, que requiere soluciones muyflexibles.Se presentan algunas experiencias recientes, destinadasa proporcionar un apoyo al archivo de los datos arqueológicos3D, la publicaciónwebde los resultados de digitalización de muy alta resoluciónque permitenfinalmente la documentación de trabajos de restauracióncomplejos. Todos estos ejemplos se han implementado recientemente en la plataforma 3D Heritage Online Presenter(3DHOP)de código abierto, desarrolladaen el CNR-ISTI.The research leading to these results has received funding from the EU 7th Framework Programme (FP7/2007-2013) under grant agreement no. 654119 (EC "PARTHENOS" project) and EU H2020 Programme (“EMOTIVE: EMOTIve Virtual cultural Experiences through personalized storytelling”, H2020-SC6-CULT-COOP-08-2016) under grant agreement no. 727188.Scopigno, R.; Callieri, M.; Dellepiane, M.; Ponchio, F.; Potenziani, M. (2017). Delivering and using 3D models on the web: are we ready?. Virtual Archaeology Review. 8(17):1-9. https://doi.org/10.4995/var.2017.6405SWORD1981

    3DHOP una piattaforma flessibile per la pubblicazione e visualizzazione su Web dei risultati di digitalizzazioni 3D

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    3DHOP (3D Heritage Online Presenter) is an innovative technological solution for the advanced presentation of high-resolution 3D content on the Web. The design of this tool has been focused towards the Cultural Heritage (CH) field, even though its versatility makes it a general-purpose instrument. 3DHOP is particularly suitable for the online presentation of CH artifacts due to its main features: the capability to efficiently stream high-resolution 3D models (as the ones coming from 3D scanning which are usually employed in CH); the possibility to build integrated presentations schemes by interconnecting the viewer to the rest of web pages elements; and, finally, the ready-to-use templates and examples of configuration focused towards CH applications. In its design and development, we put particular attention on three factors: easiness of use, smooth learning curve and performances. 3DHOP is written in JavaScript and it uses the WebGL subset of HTML5 for efficient rendering. Thanks to its modular nature, and a declarative-like setup, it is easy to learn and may be configured and customized at different levels, making it accessible for people without skilled knowledge in Computer Graphics (CG) programming. In this paper we present capabilities and characteristics of the third release of this tool, using some examples based on real-world projects

    Share - Publish - Store - Preserve. Methodologies, Tools and Challenges for 3D Use in Social Sciences and Humanities

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    Through this White Paper, which gathers contributions from experts of 3D data as well as professionals concerned with the interoperability and sustainability of 3D research data, the PARTHENOS project aims at highlighting some of the current issues they have to face, with possible specific points according to the discipline, and potential practices and methodologies to deal with these issues. During the workshop, several tools to deal with these issues have been introduced and confronted with the participants experiences, this White Paper now intends to go further by also integrating participants feedbacks and suggestions of potential improvements. Therefore, even if the focus is put on specific tools, the main goal is to contribute to the development of standardized good practices related to the sharing, publication, storage and long-term preservation of 3D data

    3DHOP: una piattaforma flessibile per la pubblicazione e visualizzazione su Web dei risultati di digitalizzazioni 3D

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    3D Heritage Online Presenter (3DHOP) è una piattaforma per integrare all’interno di pagine internet modelli 3D ad alta risoluzione, quali ad esempio quelli ottenuti per scansione 3D, progettata per far fronte alle specifiche esigenze del settore Cultural Heritage (CH). 3DHOP gestisce la complessità dei dati in ingresso mediante un motore di rappresentazione e rendering multirisoluzione, pertanto, è in grado di trasmettere in modo progressivo ed efficiente anche modelli 3D di grandi dimensioni. 3DHOP fornisce una serie di template pronti all’uso per la presentazione di modelli CH, collegando la visualizzazione 3D con il resto della pagina Web e rendendo possibile la creazione di presentazioni integrate (3D ed altri contenuti multimediali). Nella sua progettazione e sviluppo abbiamo posto particolare attenzione alla facilità d'uso ed alle prestazioni della piattaforma, che dunque è caratterizzata da una curva di apprendimento sostenibile e da performance ottimali nella visualizzazione di modelli ad alta risoluzione. Grazie alla sua natura modulare e una configurazione dichiarativa, imparare ad usare, configurare e personalizzare a diversi livelli 3DHOP è alla portata anche di personale non esperto sui temi della grafica 3D. Questo permette ad utenti con esperienza diversa (utilizzatori finali, sviluppatori di pagine Web, programmatori) un diverso accesso al sistema. 3DHOP è scritto principalmente in JavaScript ed è basato sulla libreria SpiderGL, che a sua volta poggia sulla componente WebGL di HTML5. Ciò permette di gestire il rendering di modelli 3D su tutti i più comuni browser Web e senza richiedere l’uso di plugin. In questo articolo presentiamo le capacità e le caratteristiche della piattaforma 3DHOP, utilizzando diversi esempi pratici d’uso

    Exploring Effective Publishing in the Web3D World

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    Web3D is most certainly an intriguing world. Its story has changed suddenly with the advent of WebGL, evolving from a slow and stagnant past to a dynamic and rapidly-evolving present. 3D data is becoming one of the key digital media on the Web, with a wide number of solutions specifically designed for publishing and consuming three-dimensional content online. Unfortunately, this field experimented a quick and often chaotic growth, presenting nowadays a dichotomy between pure research-oriented and market-oriented approaches. This has somehow shaped the directions of Web3D development, creating de-facto standards and solutions tailored to specific fields, or only focused towards mainstream publishing actions and thus unable to cope with the needs of more specialized and technical 3D users. Under these premises, the aim of the thesis has been to investigate the shortcomings and missing features of Web3D technology, as well as to propose a solution aimed at filling these empty spots. We start by presenting an analysis of the state of the art of 3D Web publishing, surveying the features provided by the major current approaches, useful to categorize the existing solutions and to cross-map them with the requirements of the different application domains. Then, in what is the main contribution of the thesis, we exploit the result of our analysis of the Web3D and discuss the design and implementation of a flexible platform, aimed at providing an effective framework for the Web presentation of specialized 3D content. Our solution is tailored to cope with the needs of a challenging application context, Cultural Heritage. Therefore it exploits highly-efficient solutions for data transfer and rendering, intuitive interaction/manipulation paradigms, and features enabling trans-media elements connections. To validate the proposed framework, the thesis presents the results of two specific interactive visualization applications, addressing different Web3D presentation needs: a first one aimed at a museum dissemination initiative, and a second one developed to support scientific analysis. Finally, we also tested the capabilities of our platform for the implementation of service-oriented applications: a project aimed at providing a service for the easy publication of complex, technical media types; and a more structured scenario of multimedia Digital Libraries, proposing a pipeline useful to rationalize and speed-up the publication of heterogeneous 3D dataset on a multimedia repository

    Publishing and consuming 3d content on the web: a survey

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    This monograph will be of interest to all readers wishing to master the concepts which characterize the different phases of the Web3D publishing process

    3DHOP: 3D heritage online presenter

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    3D Heritage Online Presenter (3DHOP) is a framework for the creation of advanced web-based visual presentations of high-resolution 3D content 3DHOP has been designed to cope with the specific needs of the Cultural Heritage (CH) field. By using multiresolution encoding, it is able to efficiently stream high-resolution 3D models (such as the sampled models usually employed in CH applications); it provides a series of ready-to-use templates and examples tailored for the presentation of CH artifacts; it interconnects the 3D visualization with the rest of the webpage DOM, making it possible to create integrated presentations schemes (3D + multimedia). In its design and development, we paid particular attention to three factors: easiness of use, smooth learning curve and performances. Thanks to its modular nature and a declarative-like setup, it is easy to learn, configure, and customize at different levels, depending on the programming skills of the user. This allows people with different background to always obtain the required power and flexibility from the framework. 3DHOP is written in JavaScript and it is based on the SpiderGL library, which employs the WebGL subset of HTML5, implementing plugin-free 3D rendering on many web browsers. In this paper we present the capabilities and characteristics of the 3DHOP framework, using different examples based on concrete projects. (C) 2015 Elsevier Ltd. All rights reserved

    “Ecce Homo” by Antonello da Messina, from non-invasive investigations to data fusion and dissemination

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    none16noScientifc investigations of artworks are crucial in terms of preservation since they provide a measurable evaluation of the materials and the state of conservation. This is the case of Antonello da Messina’s painting “Ecce Homo”: its delicate state of conservation, with the need for constant monitoring, required a broad and in-depth diagnostic campaign to support the restorers. The project was carried out entirely in situ using non-invasive cutting-edge techniques and proposes a multimodal and data-centric approach, integrating 3D and 2D methodologies. The surface irregularities and the support were analysed with a structured-light 3D scanner and X-ray tomography. The painting materials were investigated with X-ray fuorescence scanning (MA-XRF) and refectance hyperspectral imaging (HSI). Primarily, the data were jointly used for a scientifc scope and provided new knowledge of the painting in terms of materials and painting techniques. In addition, two web-based interactive platforms were developed: one to provide restorers and experts with a new perspective of the hidden geometries of the painting, and the other targeted at the general public for dissemination purposes. The results of the Ecce Homo scientifc analysis were exhibited, using a touch-screen interface, and developed for diferent user levels, from adults to kids.openAlbertin, Fauzia; Ruberto, Chiara; Cucci, Costanza; Callieri, Marco; Potenziani, Marco; Siotto, Eliana; Pingi, Paolo; Scopigno, Roberto; Bettuzzi, Matteo; Brancaccio, Rosa; Morigi, Maria Pia; Castelli, Lisa; Taccetti, Francesco; Picollo, Marcello; Stefani, Lorenzo; de Vita, FrancescaAlbertin, Fauzia; Ruberto, Chiara; Cucci, Costanza; Callieri, Marco; Potenziani, Marco; Siotto, Eliana; Pingi, Paolo; Scopigno, Roberto; Bettuzzi, Matteo; Brancaccio, Rosa; Morigi, Maria Pia; Castelli, Lisa; Taccetti, Francesco; Picollo, Marcello; Stefani, Lorenzo; de Vita, Francesc

    Dietary intake and major food sources of polyphenols in people with type 2 diabetes: The TOSCA.IT Study

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    Purpose: Proper evaluation of polyphenols intake at the population level is a necessary step in order to establish possible associations with health outcomes. Available data are limited, and so far no study has been performed in people with diabetes. The aim of this work was to document the intake of polyphenols and their major food sources in a cohort of people with type 2 diabetes and in socio-demographic subgroups. Methods: We studied 2573 men and women aged 50â\u80\u9375 years. Among others, anthropometry was measured by standard protocol and dietary habits were investigated by food frequency questionnaire (EPIC). The intake of polyphenols was evaluated using US Department of Agriculture and Phenol-Explorer databases. Results: The mean total polyphenol intake was 683.3 ± 5.8 mg/day. Non-alcoholic beverages represented the main food source of dietary polyphenols and provided 35.5% of total polyphenol intake, followed by fruits (23.0%), alcoholic beverages (14.0%), vegetables (12.4%), cereal products and tubers (4.6%), legumes (3.7%) and oils (2.1%); chocolate, cakes and nuts are negligible sources of polyphenols in this cohort. The two most important polyphenol classes contributing to the total intake were flavonoids (47.5%) and phenolic acids (47.4%). Polyphenol intake increased with age and education level and decreased with BMI; furthermore, in the northern regions of Italy, the polyphenol intake was slightly, but significantly higher than in the central or southern regions. Conclusions: The study documents for the first time the intake of polyphenols and their main food sources in people with diabetes using validated and complete databases of the polyphenol content of food. Compared with published data, collected in people without diabetes, these results suggest a lower intake and a different pattern of intake in people with diabetes
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